Graphics Library In Dev C%2b%2b

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C++ programming language is a versatile programming language. Using C++ you can create low end graphics too i.e. creating basic shapes and words with stylish fonts and adding colors to them can be done using c++.

Dev C does not support BGI Graphics we have to include graphics library manually. Here are few steps you must follow before using graphics.h header file. Download following files to the directories mentioned. Dev-C & OpenGL This tutorial is for those who want to get started with OpenGL using Dev-C. OpenGL is open graphics library created by silicon graphics. It is the specification of some functions that let you draw some shape on the screen.This article makes use of library called GLUT,that works with OpenGL to create and maintain a window.

Graphic programming can be done in c++ using your terminal or command prompt or you can download DevC++ compiler to create graphic programs.

For terminal you need to add the graphics.h libraray to you GCC compiler. For this you will have type in the following commands.

Dev

On sequentially typing all the above commands you can successfully install the graphics.h library in your GCC compiler of terminal.

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for or the other method you need to install the DevC++ compiler.

graphics.h library − The graphic.h library is used to add graphics to your C++ program. For graphic programming, it is a must include library as it contains all required methods.

Syntax for including graphics in c++ program &ninus;

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Syntax

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Example

Program to show implementation of graphic programming in c++ −

Output

Other Common functions of of C++ graphic programming are −

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  • arc() − creates arc of a given angle and given radius.

  • bar() − creates a bar with given coordinates.

  • circle() − creates a circle of given radius.

  • closegraph()/zee-tv-serials-list.html. − it closed the graphics mode and deallocated memory chunks.

  • ellipse() − creates an ellipse with given major and minor axis.

  • floodfill() − flood fill is used to fill a specific color to a specific point whose coordinates are given.

  • line() − creates a line of given starting and ending points.

  • rectangle() − creates a rectangle with given coordinates.

I would strongly suggest you develop higher knowledge on C++ before venturing into game programming. Nearly 100% of programmers who want to built games, try to start as soon as possible, which is very bad, you will just ask people to help you out without any progress at all. You will see some weird stuff which the gaming library has nothing to do with, or even worse, not knowing how to built the stuff yourself to start the easiest tutorial.
If you want to build games, I would strongly suggest to go with UDK.
If you want to program games, I would suggest learning C++ at least the simplest concepts, like pointers, structs, header files (the last two were included in my book so you should know I guess)
From what I could gather is that you do not have enough knowledge of programming, which is needed. Even though you knew the basic concepts, your game is going to suck.
Note: Allegro 5 and OpenGL 4.0 had the same installation (nearly the same) and from what I could gather, the idea is that all libraries should have the same installation. You will better be off learning C++, since I made the same thing as you 2 years ago and came back to C++ to learn a lot of stuff.
SDL is known to be easier than Allegro 5, meanwhile others say the contrary. It all depends what you really mean. The file actually had a folder, because you have to open it with WinRar.
Read a C++ book with a lot of pages than you will learn stuff alone.
The better your C++ skills, the better the games you will make will be.
Otherwise, read my Allegro 5 book ;)